Resonance of Fate would like you to believe that it’s a conventional roleplaying game. The exploration elements are there, and so is a degree of dungeon crawling; but a certain degree of freedom doesn’t change the fact that tri-Ace has apparently crafted a cleverly disguised tactical-roleplaying game. It certainly isn’t Final Fantasy Tactics, but I would say that it has more in common with the likes of Valkyria Chronicles than it does Final Fantasy XIII.
These feelings echo some of the sentiments I expressed after my last hands-on experience with Resonance of Fate during TGS 2009. At that time, I also expressed concern over what appeared to be bland art design and featureless dungeons. Following Sega and tri-Ace’s most recent visit to the 1UP offices though, I feel confident in saying that Resonance of Fate has established a unique identity for itself — in particular, it seems to Continue reading »












